# What is Cambria

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Cambria is a browser-based MMORPG with massive onchain stakes.  Delve dungeons, farm islands, and explore the dark fantasy world of New Cambria, where risk always comes with reward.

The Cambria universe is home to a number of game modes, all connected by a shared economy.

## Dungeons - Ashford's Hollow 🟢

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> The entry point to the Cambria Universe.  Deposit, hop in, and go.

Dungeons is a fast-paced, Diablo-like dungeon crawler with onchain stakes.

The dungeon Depths sit beneath Ashford's Hollow - the dungeon lobby that serves as the live hub of the Cambria world. From here, players access every other part of the universe.

Risk Keys, loot as much as you can, cash out USDC.

## Islands - The Archipelagos 🟢

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> The deeper economic layer beneath.  Permanent progression and long term communities.

Off the shores of New Cambria, the Archipelagos and its array of Islands form the connective tissue of the entire universe, where resources from all game modes are stored and processed.

**Island Features**

* **\[WIP] Banking & Storage** - the only place with enough capacity to store everything earned across all game modes. Without an Islet, you are capped on what you can hold.
* **Max Favor Accumulation** - T4 and T5 Seals of Favor are gated behind Islet or Island ownership
* **\[WIP] Achievements & Trophies** - Dungeon Pendants, Gold Rush Artifacts, competitive finishes — all displayed and stored on your Island.
* **Social -** Events, impromptu player gatherings, house parties, etc. all happen on Islands
* **\[WIP] Guild Infrastructure** - Guild Halls, shared storage, and coordinated Supply Drives require Island infrastructure. Serious guild play is Island-gated.
* **\[WIP] Building Taxes** - key buildings used across all game modes (refineries, crafting halls, etc) are constructed on Islands and charge fees to users.&#x20;
* **\[WIP] Supply Drives** - Island communities compete to submit resources earned from Islands gameplay to claim rewards from Dungeon runs and Gold Rush extraction.&#x20;

**Economic Output:** Long term retention, social mini-communities as growth levers

## Gold Rush - The New World :yellow\_circle:

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> The massive economic war game. The reason guilds exist.

Beyond the safe zones of New Cambria, the continent is contested territory. Gold Rush is where the Cambria universe becomes an economic war game - guild versus guild, faction versus faction, in a persistent world where smart farming strategy means income, and income means power.

Gold Rush is where the Cambria universe's most committed players compete for sovereignty over the most valuable economic nodes across a deep economy.&#x20;

**Who plays here:**

* Small party extraction players running optimized farming routes
* Large guild operations contending for territorial control
* Solo high-skill players maximizing individual EV in the riskiest regions or working with guilds
* Guild commanders managing macro economic strategy across territories

**The competitive structure:**

* **Seasonal resets** at the competitive layer - fresh starts for the guild meta, preserving long-horizon character progression underneath
* **Territory control** - guilds stake claims on resource-rich regions, taxing extraction from their zones and defending against raids
* **Raids & Crafting loop** - boss raids generate the rare materials that feed top-tier crafting; crafted gear is what makes groups competitive. Each feeds the other in a self-sustaining arms race

**Economic output:** Rare materials → high-tier crafting → competitive gear → territorial advantage. Large, well-funded guilds with massive onchain treasuries.  Gold Rush is the universe's hardest content and its highest scaling economic activity.


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