> For the complete documentation index, see [llms.txt](https://docs.cambria.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cambria.gg/dungeons/rewards.md).

# Rewards

<figure><img src="/files/lM7r7UYS3GFdH07Daxef" alt=""><figcaption><p>Cashout Screen (End of Run)</p></figcaption></figure>

The primary loot from each run is **Dungeon Coins** - redeemable back for USDC at the weekly resolution event. Your Coin output is determined by three things: the **Artifacts** you collect (higher tier = more Coins), your **Reward Multiplier** (found throughout the dungeon as Corrupted Tomes - the higher your Multiplier, the more every Artifact in your bag is worth at cashout), and your **Keys risked**.

<figure><img src="/files/jugtKcGGmd6xjuv8fuND" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/B6q7T7LNoe60okLzIixc" alt=""><figcaption></figcaption></figure>

### \[1.0] Royal Favor

<figure><img src="/files/AfITtps1luvnwI4XHGwh" alt=""><figcaption></figcaption></figure>

Each Dungeon Run earns you <mark style="color:red;">**Royal Favor**</mark><mark style="color:red;">,</mark> scaling on the Keys risked and your results per run.

<mark style="color:red;">**Royal Favor**</mark> is a points leaderboard that determines your share of a Weekly Rewards drop.

* Cambria Airdrop Rewards (Trinkets)
* Abstract Rewards (XP)&#x20;

Favor earned is tracked live on a Rolling 24hr leaderboard, with up to 1.15x multipliers on Favor earnings based on live placement.  Favor is reset upon snapshot every week for the Rewards Drop.

#### Seal of Favor

<figure><img src="/files/rpHyqJCWDmaAA3S1tW4r" alt=""><figcaption></figcaption></figure>

Holding a **Seal of Favor (T1-T5)** in your inventory or bank will unlock certain multipliers and perks.  To obtain a Seal of Favor, purchase one from Viktor's Shop.

<table><thead><tr><th width="191.171875">Item</th><th>Unlocks</th><th>Requirement to Obtain</th></tr></thead><tbody><tr><td>Seal of Favor (T1)</td><td>Unlock Ruined Diamond Jackpot<br>Boosted Favor earnings (1.5x)</td><td>Dungeoneering Level 20, or <br>Any <a href="/pages/ukubLu5nQDyxHOBEBNGr">Island</a> skill - Level 60</td></tr><tr><td>Seal of Favor (T2)</td><td>Unlock Cosmetic Chest drops<br>Boosted Favor earnings (2x)</td><td>Dungeoneering Level 40, or <br>Any Island skill - Level 70</td></tr><tr><td>Seal of Favor (T3)</td><td>Unlock Pendant drops<br>Boosted Favor earnings (3x)</td><td>Dungeoneering Level 60, or <br>Any Island skill - Level 80</td></tr><tr><td>Seal of Favor (T4)</td><td>Boosted Favor earnings (4x)<br>Boosted Pendant drops (1.5x)</td><td>Dungeoneering Level 80, or <br>Any Island skill - Level 90<br><br>AND Islet or Island ownership</td></tr><tr><td>Seal of Favor (T5)</td><td>Boosted Favor earnings (5x)<br>Boosted Pendant Drops (3x)</td><td>Dungeoneering Level 90, or <br>Any Island skill - Level 95<br><br>AND Islet or Island ownership</td></tr></tbody></table>

### \[2.0] Dungoneering XP

Dungeoneering is a new Skill that tracks your progression in the Dungeons.

To level up Dungeoneering, find **Mementos** in the Dungeons - these will grant Dungeoneering XP on final run cashout, multiplied by the Keys risked (w/ diminishing returns).  Dungeoneering XP and levels persist across dungeon runs, and are tied to your player skill progression.

### \[3.0] Ruined Diamonds

Ruined Diamonds can be found from either Treasure Toads (extremely rare sightings in Dungeon Runs) or from the Floor 8 Boss Chests (chance scaling on Keys risked).  These Ruined Diamonds can be cashed for massive USDC jackpot prizes. &#x20;

### \[4.0] Cosmetic Chests

Chests are lootboxes that can be traded between players or on the Trading Post. Chests require Chest Keys to open - e.g. Dungeon Chest Keys for the current chest can be purchased from Viktor's shop for 250k Arena Tokens. The rewards from Chests ([cosmetics](/dungeons/cosmetics.md) and collectibles) can additionally be directly ["floored" into Arena Tokens](/dungeons/economics.md#arena-token-economy) with the High Alchemy spell, or traded with other players.

### \[5.0] Pendants

[Pendants 🚧](/dungeons/supplementary/pendants.md) are the tradeable Dungeons economic layer, obtainable from the deepest floors. &#x20;
